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Programming

How to use primitive data types downward in java?

August 22, 2012 by Rick Hernandez Leave a Comment

Java is really picky on how primitive data types get converted downward so in that case java requires you to be very explicit on how the change is done when going downwards, and once again we are going to list the data types.. double x64 bits float … [Read more...] about How to use primitive data types downward in java?

Filed Under: Java, Mathematics, Programming

How to use primitive data types in easy steps

August 22, 2012 by Rick Hernandez Leave a Comment

How to convert primitive data types upward? This a list of order primitives from biggest to smallest double x64 bits float long int short byte So how do you convert primitive data types upward you must first understand the data types … [Read more...] about How to use primitive data types in easy steps

Filed Under: Java, Mathematics, Programming

CS 10 Berkeley class notes

August 16, 2012 by Rick Hernandez Leave a Comment

Lecture 2:How 3D graphics works Films, television, print Video games million of polygons per seconds four stage pipeline modeling animation Lecture 3:Video games Shigeru Miyamoto Donkey kong Super Mario bros … [Read more...] about CS 10 Berkeley class notes

Filed Under: C/C++, Game Theory, Human Interaction, JavaScript, Linux, Programming, Social Media

Truncation of numbers

August 1, 2012 by Rick Hernandez Leave a Comment

what causes truncation? to limit the number of digits after the decimal point in computer science and mathematics. This is done by discarding the least significant ones. Example:  Consider real numbers in mathematics … [Read more...] about Truncation of numbers

Filed Under: Mathematics, Programming

FURPS / FURPS+ What is it?

July 17, 2012 by Rick Hernandez Leave a Comment

F functional requirements U usability requirements R reliability requirements P performance requirements S Supportability requirements … [Read more...] about FURPS / FURPS+ What is it?

Filed Under: Human Interaction, Programming

Design process of an object oriented program.

July 17, 2012 by Rick Hernandez Leave a Comment

Gather the Requirements Describe the application Create a use case story a assumption of the completed software Create a prototype Identify the main goal what is the most important of program discard what you don't need … [Read more...] about Design process of an object oriented program.

Filed Under: Human Interaction, Programming

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